Dev Diary 8: Something Different
Currently the state of Lab 77 is as follows:
93 of 107 bugs have been dealt with. Of the remaining 14, four require further work and ten require further testing to determine whether the implemented fixes have worked.
Artwork, Music, sound design, scripting and voice acting work is all in progress.
My last two weeks have again mainly been centered on quality assurance. Having done some further playtesting, I uncovered many new bugs and insufficiencies, most of which have been resolved and are awaiting further testing. As such I unfortunately do not have any new features to show off at the moment. This is what quality assurance means though, spending time ironing out all bugs and insufficiencies to ensure a stand-out quality game.
That is not to say that I have not done anything new. Last Saturday I started on what I intended to be a small weekend project that I wanted to share with you today. However, a small weekend project it was not:
As you can see in the spider web of a flowchart above I clearly went a bit overboard, and as such I was unable to implement it fully on Sunday. I titled this project "The Story Of E. Rose", and I am hoping to release it in some form as soon as I have finished it. I did share more of the development of this in the #sneak-peaks channel on the discord which you can access by becoming a Special Supporter on Patreon.
Of course, my main focus will still remain on Lab 77, however due to my bad project management when I first started that project I now find myself waiting for contractors to finish their work so that I can integrate it. I do have a few other small tasks to complete for Lab 77 as well but I believe these will not be overly complex to implement, and I will of course share this in due time.
That is all for this dev diary, more to come in two weeks.
Thank you for reading.
- Olav