Dev Diary 7
Currently the status of Lab 77 is as follows:
74 of 86 bugs have been dealt with. Of the remaining 12, three require further work and 9 require further testing to determine whether the implemented fixes have worked.
Artwork, Music, sound design, scripting and voice acting work is all in progress.
In the time since the last dev diary I have been quite busy. Mostly my time has been spent dealing with the bugs I discovered through my playtesting session mentioned last time. As such I have not added many new features, the only two being a jump state indicator which is accessible through the accessibility menu and I have added particle systems to the player character.
The jump state indicator was suggested to me during the playtesting session. I attempted to have this be indicated by changing either the alpha or the colour of the player character, but neither yielded sufficient results. Therefore I landed on having two green pips appear under the character, one per jump. Through further testing I received mixed feedback on the necessity of these indicators, which is why I added them as an accessibility setting.
In addition to the jump state indicator I also added some particle systems to the player character. I added a spawn particle burst, single jump particle burst and double jump particle burst:
Adding these bursts meant another interaction with a poorly designed Unity editor UI element. To someone who has never worked with the particle system component in the Unity Engine, the first thing you see being a list of about 20 checkboxes that double as dropdown menus is not ideal. However, after some amount of googling, asking for advice and clicking random buttons I was able to produce the bursts seen in the above GIF which I am quite happy with.
That is all for this dev diary, more to come in two weeks.
Thank you for reading.
- Olav