Dev Diary 29: Achievements & Upgrades

Currently, the state of Lab 77 is as follows

  • 175 of 177 bugs have been squashed. Of the remaining two bugs, one requires further testing and one requires more work.

  • Artwork, music and sound design are being worked on.

Much of my time over the last two weeks has been spent on doing admin. Luckily I have also been able to make significant progress in two areas. Firstly, I have added achievements to Lab 77. Secondly, I have upgraded all the conveyor belts with excellent new artwork.

I have had the task of adding achievements on the to-do list for a while. Having finally gotten around to adding them to the game, my silly game being on Steam has suddenly gotten a lot more real. With the achievements having been added I had some fun with designing the achievement icons for Steam too, which is always a fun thing to do.

So far I have added 16 achievements, some obvious ones and some more obscure ones, and I plan on adding many more so please let me know if there are any funny or obscure achievements you want to have added to the game. I'm not going to divulge what the achievements are going to be, though some may be obvious, but I want to preserve the thrill of the hunt so to speak.

Furthermore, I received some brilliant new artwork for the conveyor belts. This means I no longer have to look at the gray squares with black letters that I had made as temporary assets early on. Unfortunately, due to the nature of what a conveyor belt is, this artwork was not a simple 128 x 128 tile I could easily duplicate. The central tile can be repeated horizontally, but the edge pieces need to be aligned individually which meant the replacement process was a bit more involved. Thankfully, not too much, and I was able to upgrade all the conveyors rather quickly.

Unfortunately I was unable to do any more QA and bug fixing. But with the new implementations, I will have to do more of that. So that will be back on the to-do list once again for the next two weeks.


That is all for now, more to come in two weeks

-Olav

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Dev Diary 28