Dev Diary 25: Colours

Currently, the state of Lab 77 is as follows

  • 140 of 144 bugs have been squashed. Of the remaining four, three require further work and one requires more testing or minor fixes.

  • Artwork, music, sound design and voice overs are being worked on

First things first, the demo of Lab 77 is in the Steam Next Fest, and you can check it out here!

Having finished the demo I had the opportunity to take a bit of a step back and do some admin. I have tried to take account of what needs to be done on order to fully complete the game, and I have started work on this list. To start with, I began implementing the updated artwork for the remaining 66 levels, as I had only done the first 11 for the demo. Now that all the levels have updated backgrounds the game looks a lot better, and feels a lot more alive as well.

Each set of 11 levels is colour coded. The first eleven levels start with the purple background seen in the demo, and then the background colours go around the colour wheel until you end up at the magenta of the last 11 levels. I have also tried to play around with the parallax effect a bit. To add some variety, the amount of parallax varies and some levels have multiple layers of backgrounds.

In addition to the backgrounds I have done some small bug fixing. This mainly revolved around making sure most of the bugs I had listed as needing more testing or refinement were sorted out. I have not yet gotten around to all of them, but I will be focusing on that going forward. I am also going to start working on editing the recorded voice over lines as well as a more proper trailer, which will probably take me some time to do, but with every item ticked off the to-do list the full release of Lab 77 gets closer and closer.

That is all for this Dev Diary, more in two weeks

-Olav

Previous
Previous

Dev Diary 26

Next
Next

Dev Diary 24: Demo & More