Dev Diary 19

Currently, the state of Lab 77 is as follows:

  • 132 of 143 bugs have been squashed. Of the remaining 11, three require further work and eight require more testing or minor fixes.

  • Artwork, music, sound design and voice overs are being worked on.

The last few weeks of work on Lab 77 have hit a roadblock. Last time, I talked about having discovered a camera bug which seemingly did not have a good solution. I have worked more on trying to determine the cause of the bug, and I am now worried that the bug is not with the camera controller but rather the player controller. I have unfortunately not been able to determine the cause yet, but my investigations have led me to think that the root cause of both the jitter and the camera locking is to do with how the player is moved. I will investigate this further, and hopefully come back with better news in Dev Diary 20.

I have also been able to do some work on the other bugs. This has largely involved re-designing levels to ensure that all levels, except for one, have the need for at least one placement. So far there has been one level, level 49, that has caused issues with this because I kept re-designing it and finding ways of completing it without any placements. I do now believe however, that I have ensured there being at least one placement in this level.

Outside of Lab 77 I have yet again started another side project. This time, I have started on a management game about whisky distillation. So far I have been working on the admin side of it creating a game design document and other useful bits of documentation as well as a demo. So far the demo is coming along nicely, and if you want to see more of it you can do so by joining as a Special Supporter on Patreon.

That is all for this slightly shorter dev diary, more to come in two weeks.

-Olav

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Dev Diary 20: Something Different

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Dev Diary 18: Testing, Testing, Testing